Monday, October 5, 2009

BEAUTIFUL PLANE


Plane of Shadow: The place where darkness is born. As the Astral and the Ethereal, it is a plane used for travel; it connects one place in the Material with another through the numberless shadows within. But it is a dangerous place, even more than Astral and Ethereal, because it is not empty. Here, an entire sunless ecosystem dwells in the eternal darkness and shadow creatures born in the nightmares of mortals constantly strive to catch uncautious prey. If one is brave enough to descend deeper in the Plane of Shadow, it might be possible to find portals to alternative Material Planes - landscapes outside of the Great Wheel itself.



Elemental Plane of Air: The endless sky. It is one of the four elemental planes. An air-dominant place, this plane consists of endless airy space without floor or ceiling. Here the gravity is subjective, which means that creatures can "fly" by choosing the direction in which they "fall". It is home to air-elemental creatures and djinni.



Elemental Plane of Water: The bottomless ocean. It is one of the four elemental planes. A water-dominant place, this plane consists in an ocean with no bottom or surface. As in its air-dominant neighbor, this plane has subjective gravity where creatures choose the direction they want to "sink". Movement here is made through swimming. It's a relatively hospitable plane despite the fact that air-breathing beings might find it difficult to deal with. It is home to water-elemental creatures and marid.



Elemental Plane of Earth: The solid world. It is one of the four elemental planes. An earth-dominant place, this plane consists in an entire universe made of solid rock and soft earth, with a multitude of caverns, grottos and ore veins making its way through it. It's not a hostile place, but can be disturbing because of its claustrophobic nature. The large amount of mass of this solid place makes it a heavy-gravity plane. It is home to earth-elemental creatures and dao.



Astral Plane: The space in between the planes. It is mostly empty space and often serves the role of a "transport plane" through which planar travelers move from one plane to another. A few creatures inhabit this no-gravity place, however, such as the mysterious outsiders called githyanki and the astral dreadnoughts. An astral dreadnought is featured on the cover of the first edition Manual of the Planes.




Prime Material Plane: The center of the cosmology. It is an earth-like universe where the same laws of physics from the real world are applied (except in the case that magic really exists). In the official D&D cosmology, Oerth, the planet described in the campaign material of Greyhawk, is present on this plane, but is only one world/planet out of an innumerable multitude of others set within the same prime material plane.



After the typical introduction found in almost all guides of D&D 3rd. Edition, Manual of the Planes presents, in its first chapter, an overview of planes in general: what they are, what their nature is, and what is its function on gameplay. Info about how to shift between planes is also available on this chapter.


The original Manual of the Planes was written by Jeff Grubb. The book featured an illustration by Jeff Easley of an ethereal dreadnought on the cover, although the creature was not described inside the book.[4] Interior illustrations were provided by Stephen Fabian and Jeff Easley. The book describes various planes of existence, and how to survive in them, what creatures characters might encounter there, and how combat and magic differ under the plane's special conditions. The Ethereal Plane, The Inner Planes -- including the Plane of Elemental Air, the Plane of Elemental Fire, the Plane of Elemental Earth, and the Plane of Elemental Water, the Para-Elemental Planes (Smoke, Magma, Ooze, and Ice), the Energy Planes (Positive Energy and Negative Energy), and the Quasi-Elemental Planes (Lightning, Radiance, Minerals, Steam, Vacuum, Ash, Dust, and Salt) -- and the Astral Plane. After these planes, the Outer Planes are briefly described, including Nirvana, Arcadia, Seven Heavens, Twin Paradises, Elysium, Happy Hunting Grounds, Olympus, Gladsheim, Limbo, Pandemonium, The Abyss, Tarterus, Hades, Gehenna, The Nine Hells, Acheron, and Concordant Opposition

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